Despite the fact that we will no longer volunteer resources to the project, we offer the team our blessing and allow them full autonomy to complete the game on their own terms should they decide to continue. In reality, we are quite happy to hand the reigns back to Chaotic Fusion. Progress slowed, team members drifted apart, and ultimately the project failed.Īs a result, Big Finish Games concluded the project was indeed shelved, in its current state, and we were ready to move on. However, conflicts over design choices ultimately led to disagreements among the team members, resulting in a significant drop in momentum and motivation. Other Big Finish Games members also agreed to volunteer their time to help the project along (filming new FMV sequences among other contributions). A few years after the project commenced, an agreement was reached that the project would take on a new directive, and Aaron would provide an all-new wrapper story, thus turning the game into a canon continuation of the Tex Murphy saga. While this appeared to be the case, for the most part, we wanted to clear up a few miscommunications that happened since this piece of news was dropped a little earlier than we had planned.Īs some of you are aware, the Poisoned Pawn began as a fan-made project, produced by a small handful of dedicated developers, as a recreation of ‘ Tex Murphy: Overseer,’ and was sanctioned by Big Finish Games. This was in response to the many questions he was getting about the status of that project. Last week, in an update on his personal page, Aaron Conners mentioned that as far as he was aware, the Poisoned Pawn game was “on the shelf for the foreseeable future”.
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