![]() ![]() Not only does this save a lot of time in development in the long run it also removes a lot of issues with balance since in the end it is subjective to the type of player. During this period until the universe update there will still be updates for the current versions along the way, but they will be mostly minor features, fixes and balance changes, as we will fully focus on the universe update from here.Īs said in the latest dev build, chasing a balance that would satisfy all types of players is nearly impossible, so the vanilla game is going to focus on the game as I envision it, while at the same time creating features so players can play the game like they want it to. This will include updating lwjgl, java, and a lot of other things to their latest stable major releases, so a lot of refactoring has to be done. This will be the last major update before going into the heavy codebase changes of the Universe update. Fixed manual turret aim to be off by default to fix AI mobs not firing their turretsĪ new update is out.Fixed rail logic so only adjacent activation and basic button activate (still any logic block can be connected with c+v).Fixed error when spawning ships from blueprint items.Fixed crash in rule dialog (checkbox cleanup when the field wasn't initialized yet).Fixed rail logic so only adjacent activation and basic button activate (still any logic block can be connected with c+v) (fix of hotfix#1 didn't apply yet).Fixed possible crash when applying rules when entities apply changes at the same time.Fix for torch beam (didn't do enough damage to compensate for the fullhp encoding (has to do at least one byte of damage).Fix for servers with custom config coming up (not being able to move astronaut, crashes and other various issues this bug caused).Fixed faction rank permission resetting (didn't happen in small tests anymore, but due to the nature of the bug happening more on servers with 5+ people on, I can't confirm the fix 100% yet).Added recipes for small button/activator.draw-block-connection is now a flag in the block config (and no longer active for small buttons).Fixed physics bug that would lock the player character in place upon touching blocks with certain properties.Fixed factory setting on button/activator recipes.By default, when over capacity, a Storage block will bleed 10% of its inventory per minute. When the maximum cargo capacity for a Storage block is exceeded, a Storage block will bleed (lose/ delete) blocks from its inventory until the maximum capacity is no longer exceeded. Just connect your docker and rail to the storage you want to pull from or of, then deactivate pulling on the one you want to be pulled from, and it will pull to the other just like it would on the same entity. Each connected Cargo Space block adds 100 mass units to the maximum storage capacity of a Storage block.Ĭargo can now be transferred from or to docked entities. There is no limit to how many Cargo Space blocks a Storage block can control. To increase the storage capacity of a Storage block, connect Cargo Space blocks by first selecting a Storage block with C, then selecting Cargo Space blocks with V. Without connecting any Cargo Space blocks, a Storage block is capable of storing 100 mass units. A Storage block is capable of acting by itself. ![]()
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